﻿using ai_library;
using UnityEngine;

public class AiManagerBehavior : MonoBehaviour {
		
	void Start () 
	{
	}

	void Update () 
	{
		try
		{
			MessageDispatcher.Instance.Update(Time.deltaTime);
		}
		catch(MessageDispatcherException e)
		{
			Debug.Log (e.ToString());
		}
	}
}
